/// temp_particles_copy(to)
/// @arg to

var to = argument0;

to.pc_spawn_constant = pc_spawn_constant
to.pc_spawn_amount = pc_spawn_amount

to.pc_spawn_region_use = pc_spawn_region_use
to.pc_spawn_region_type = pc_spawn_region_type
to.pc_spawn_region_sphere_radius = pc_spawn_region_sphere_radius
to.pc_spawn_region_cube_size = pc_spawn_region_cube_size
to.pc_spawn_region_box_size = pc_spawn_region_box_size

to.pc_bounding_box_type = pc_bounding_box_type
to.pc_bounding_box_ground_z = pc_bounding_box_ground_z
to.pc_bounding_box_custom_start = pc_bounding_box_custom_start
to.pc_bounding_box_custom_end = pc_bounding_box_custom_end
to.pc_bounding_box_relative = pc_bounding_box_relative

to.pc_destroy_at_animation_finish = pc_destroy_at_animation_finish
to.pc_destroy_at_amount = pc_destroy_at_amount
to.pc_destroy_at_amount_val = pc_destroy_at_amount_val
to.pc_destroy_at_time = pc_destroy_at_time
to.pc_destroy_at_time_seconds = pc_destroy_at_time_seconds
to.pc_destroy_at_time_israndom = pc_destroy_at_time_israndom
to.pc_destroy_at_time_random_min = pc_destroy_at_time_random_min
to.pc_destroy_at_time_random_max = pc_destroy_at_time_random_max
to.pc_destroy_at_bounding_box = pc_destroy_at_bounding_box